Starting Again
During last spring, we started production on the Runes of Kalevala for a school project. The design work started the fall before that even. For this fall now we will be starting again on produciton on this, and we will be working towards launching a Kickstarter for it so that we can complete production and achieve a shippable product that we can get into the hands of people to enjoy.
The reason for starting over is to remake assets of higher quality, using what we learned in previous work to do better. As a coder, throwing out old code seems like a waste, but knowing that the previous code wasn't great, I have confidence in knowing that the new code that I will write will be more stable than the old one.
The largest benefit that we gain from rewriting is the stability in the physics. Previously we used Unity's own physics system. This led to many problems with players getting stuck in the ground and jumping not being consistent. With this knowledge going in again, we will hopefully avoid these problems and save time that can be spent on improving the functionality in other features that we in the older version didn't get to properly implement or were completely broken.